ecopolis

life in transformation

Archive for the ‘Fun’ tag

Analog Graphic Equalizer

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Silvio’s Menace

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Written by Luca

April 23rd, 2008 at 7:34 pm

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Space Invaders (Play it again)

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Written by Ilari Valbonesi

April 3rd, 2008 at 8:13 pm

Posted in Design

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Tagging Space, Floating Wall (3D Graffiti)

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Written by Ilari Valbonesi

February 13th, 2008 at 11:55 am

Posted in Design, FLOWS, INTERFACE

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Destination Imagination: Troika CLOUD at British Airways luxury lounges in Heathrow T 5

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Troika CLOUD is five meter long Kinetic Sculpture whose surface is covered with 4638 flip-dots that can be individually addressed by a computer to animate the entire skin of the sculpture. The sound they generate is also instantly reminiscent of travel, destination: Imagination.
Built by London design firm Troika for the new British Airways luxury lounges in Heathrow Terminal 5. The sculpture is located in the atrium hall which leads to the British Airways First Class Lounges.

Written by Ilari Valbonesi

February 1st, 2008 at 11:02 am

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You got a Grand Star: Super Mario Galaxy

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The Super Mario Nintendo game console is one of the defining experiences of video games. Mario (マリオ) is a video game character created by Japanese game designer Shigeru Miyamoto and the official mascot of Nintendo. He has appeared in over 100 video games since his creation, more than any other character.

The ultimate Nintendo hero is taking the ultimate step. Memorable Super Mario nowdays can walk just about anywhere. When he lands on a sphere, he can walk all over it, going sideways and upside down in the space. Sometimes you’ll simply jump in one area and end up gravitating toward the ceiling or walls or even another nearby planetoid without even realizing it.

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Often Mario will need to track down launch stars: when you shake the Wii Remote while standing near or inside one, will send you flying to a whole new, unexpected area. There are even sections where you’ll be floating through space, using specialized pull stars to hop from area to area, while floating through the spatial void. Audio is also excellent, thanks to the soundtrack, made up of classic Mario tunes.

Another innovation involving the pointer is the new Costar Mode. In Costar Mode, a second player can manipulate the environment, helping the player who is controlling Mario by holding enemies in place and shooting Star Bits. The Costar can also help Mario perform special high jumps in coordination with the playing partner. Spaced out!

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Every galaxy you explore is an absolute joy to experience. The level designs here are top flight in every regard, with traps and puzzles for Mario to float from land mass to land mass on a giant spinning flower. To quote the Nintendo game: You got a Grand Star.

Super Mario Galaxy
Publisher Nintendo
Release Date 16.11.2007

Written by Ilari Valbonesi

November 9th, 2007 at 12:25 am

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