ecopolis

life in transformation

Archive for the ‘interaction design’ tag

PICNIC 08

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I’ve been to Picnic 08 in Amsterdam, kindly invited by Planetart, that will have a big show on Friday at the final party of the festival.
The bad news news, although anyone knows about, because on Picnic program there was nearly nothing about Planetart activities, for the Picnic attenders is that on that night there won’t be the Tesla Coils show due to security problems.

The good news is there was the sun for three days.
Anyhow from the photo you see a little of the atmosphear there,fizzy and vibrant, in line with the talks: always brilliant and looking forward, with a lot of assertion and few questions. It’s a festival emotioned by technology.
Really well curated in all the details, a little bit tooo much..

Coming at picnic i thought it would be more focused on creativity, where it’s much more about making business with creativity or sometimes entertain guests.

A lot interesting talkers between them Adam Greenfield, that presented his idea of “Long here and Big Now”, about the explosion the time/place coordinates in or contemporary cities, Michael Tchao, general manager of the Nike Tech Lab, that presented the ideas of Nike to connect physical objects, the shoes, to online services and communities, talking a lot about “motivation within motivation”, so looking at technology as a force of motivation. ( to run and to use your running shoes…).
Today there was the director of Business Developmnent of Goggle Europe: the room was thrilled and also the presetators, that was always perfect, seemed a little bit nervous. My impression was that Google has a strong corporate message and she delivered it precisely. Then she did’nt tell anything really itneresting about Google. What was clear is that Goggle is betting on open platforms, letting the user decide how to use it and that’s good for them i think. I think their operationl keyword now is OPEN, meaning that they want to enter everywhere.

Besides the conferences i saw a lot of people having fun and joking, presenting a playful attitude to technology not so much critical.
The only critical content be found inside the free Books printed by Institute of Network Cultures, distribuited at the bookshop.
Then a part from the main room conference i think more interesting insights can be found in the other locations, where there were interesting and more foucsed speech about the impact of newtechnologies in Africa, about RFID, about digital art.

Talking about the e-art exhbition i found it a little bit too clean, I think it’s Picnic style this neat attitude, but personally it brings everything too much on the side of business and less of creativity.

Written by Luca

September 26th, 2008 at 6:07 pm

Posted in Uncategorized

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Manufacturing Future Designs

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Donal Norman presented his latest book, “The Design of Future Things” at Share Festival 2008, with – Bruce Sterling, writer, Luca De Biase, publishing director of Nova24- Sole24Ore magazine and Gino Bistagnino, university professor Politecnico di Torino. The book talks about a world where objects, agents of an operating macrosystem, are inter-connected within a pervasive network where relation is more important than function. Relation must be focused on sustainability as well, since a harmful element can infect the whole system.

Here you can see the VIDEO and read the text Bruce Sterling wroted about in the catalogue:

Every design requires sacrifice; you can’t possibly have a real-world object that is all things to all people. So — if you plan to saturate future objects with computer interactions — where are the constraints? What is the grain of the material?

It was from Donald Norman that I first learned that the limits of the human brain in handling bad design. We lack infinite amounts of intelligence and awareness to devote to a demanding world, just like we lack infinite physical strength or the machine-like ability to chug along without food and sleep. So it’s both senseless and dangerous to predict “smart objects” or “future objects” without factoring in humanity’s “cognitive loading” and “opportunity costs.”

What are “opportunity costs?” Every time we respond to a beep, buzz or click, some mechanical prompt demanding our interaction, we are sacrificing something else we might do. We don’t simply gain interactivity, we *lose* the opportunity for some other interaction that might be better-designed and more effective. We can be harassed into an itchy condition of “continuous partial attention” where our ability to take coherent action is constantly broken-up by tiny flea-bite emergencies.

Then there’s “technological excise,” technical activities we’re forced to perform before we’re actually allowed to get on with our work. We might want a larger type-face on a cellphone screen. How much wandering do we have to do through the jungles of format, with tiny buttons, before the letters on our screen get bigger?

Maybe we’d like to stuff a video into our weblog. With what commands, in what format? How do we discover “how to get it in there” — how do we discover how to discover that? Quite possibly, through frustrated trial and error, we’ll discover some painful, time-consuming work-around — and once we’ve trained ourselves how to do that, rather than suffer the “excise” of going back to the rule-book, we’ll try to save ourselves that painful mental labor by habitually doing it the wrong way, again and again. That opportunity cost is huge.

Cognitive loading.” How many processes, how many objects, can we bear in our minds? It’s painful to be mentally conscious of some minor. boring task; we’ll try to automate it, habituate it, remove our attention from it. Many American states now make it illegal to drive while using a cellphone. Even walking while using a cellphone can look like an attack of drunkenness.

How do we achieve the cyberneticization of the everyday without polluting our mental environment?

Bruce Sterling

Written by Luca

April 11th, 2008 at 8:00 am

Ambient Orb (Ambient Information)

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This is ”ambient information” — the newest concept in how to monitor everyday data. With Ambient the physical environment becomes an interface to digital information, rendered as subtle changes in form, movement, sound, color or light.

The Orb is a frosted-glass ball that glows different colors to display traffic congestion or any other Ambient information channel: weather, windspeed, pollen, traffic congestion, real time stock market trends. The Ambient Orb arrives preset to track the Dow Jones Industrial Average, glowing more green or red to indicate market movement up or down, or yellow when the market is calm. It can be customized to a set of free channels, such as market indices or weather in major cities.

http://www.ambientdevices.com/cat/platform.html

Written by Ilari Valbonesi

April 9th, 2008 at 8:57 pm

Space Invaders (Play it again)

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Written by Ilari Valbonesi

April 3rd, 2008 at 8:13 pm

Posted in Design

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EveryScape (Embedding the World)

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Worlds are not born, they are created. EveryScape has driven around each of the cities creating full 360 degree panoramas. However, there’s one key twist — anyone can contribute.
EveryScape is looking for photo contributors to capture indoors scenes and “scape artists” to contribute and filter content on their maps. Paid photographic contributors take the panoramic photos, “scapes”, that serve as the canvasses for embedded information contributed by users.

Contributors range from “graffiti” artists who embed new information to paid professional photographers that take panoramas. There’s also a mid-range for paid amateurs, which lets anyone with a simple digital camera and an IPIX camera kit to take photos that EveryScape can convert into 3D panoramas that means something.

Written by Ilari Valbonesi

February 3rd, 2008 at 12:12 pm

Posted in Culture

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Organic electronics – organic interactions – organic behaviors

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Rather than focusing on the current development of nanotechnology, such as creating lighter and stronger materials, Chris Woebken Project focuses on exploring its potential further, creating more manipulative prototypes such as organic electronics.

What do organic electronics look like and how will our relationship with these products change? Can organic electronics with biosensors open up new possibilities for sensual and poetic designs? Seeds contain material and information needed to grow organisms as well as algorithms for device networking.

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Using seeds as a simulation for smart dust, it allows one to easily visualize new interactions such as breaking, sharing, throwing away and mining data. These new interactions not only generate new behaviors but also redefine existing stereotypical electronic products.

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Written by Ilari Valbonesi

January 16th, 2008 at 1:12 am

Ettore Sottsass Radical Emotion Design

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Designer and architect Ettore Sottsass, the figurehead of 20th-century Italian design died on Monday aged 90, the ANSA news agency reported.

His rich longevity and sensitive soul brought him to cross many designs periods. In 1958 Sottsass worked as an industrial designer for ‘Olivetti’. He designed a variety of products such as calculators and typewriters. Some of these products, such as the Logos 27 calculator and the Valentine typewriter were very well known products at the time. His greatest accomplishment whilst at ‘Olivetti’ was the design of the mainframe computer ‘Elea 9003′ for which he given the coveted Compasso d’Oro award. Sottsass’s influential designs helped launch Olivetti into the world of Italian industrial design.

In 1972 Sottsass created a ”House Environment” for the Museum of Modern Art in New York. The room consisted of a series of grey fibreglass containers comprising of such things as cookers, sinks, dishwashers, showers, toilets, storage, seating, beds and wardrobes.

Ettore Sottsass was one of the leading members of the Memphis Group founded in 1981 to revive Radical Design. The products created by the Memphis group included limited production creations of unusual objects and functional designs to break down the barriers between high class and low class.

A retrospective of the designer’s work was opened in northeastern Trieste in early December marking his 90th birthday on September 14.

The exhibition, titled “I Want to Know Why,” includes 130 of Sottsass’s creations and runs until March 2.

“I would like the visitors to leave crying — that is, with emotion,” he said at the time of the opening. And he left left us to look at objects with wise words.


Written by Ilari Valbonesi

January 1st, 2008 at 11:29 pm

BLUI™ – The Blowable Interface

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The Body Language User Interface, or BLUI™ began as a collaboration between a computer scientist and an artist. The artist was interested in drawing and sculpting in a 3D virtual environment, while the computer scientist was interested in exploring virtual reality user interfaces.

First result of this collaboration is called BLUI : an unique form of hands-free interaction that supports blowing at a laptop or computer screen to directly control certain interactive applications. Localization estimates are produced in real-time to determine where on the screen the person is blowing.

BLUI is a creation of Bill Brody and Chris Hartman of the Arctic Region Supercomputing Center at the University of Alaska Fairbanks. The aim is also the basis for a user interface: there is no proper surface and you move with complete freedom in the environment. http://www.blui.org/

Written by Ilari Valbonesi

December 12th, 2007 at 2:00 am