ecopolis

life in transformation

Archive for the ‘interaction design’ tag

Become Illuminated: Kindle Electronic Book Reader

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Amazon’s long-awaited Kindle electronic book reader today get its official introduction. The Kindle is equipped with a Wi-Fi connection that taps into an Amazon e-book store, which users can access to purchase new electronic books, and Amazon has reportedly signed onto a deal with Sprint for EVDO access. The device has a keyboard, users can use to take notes or navigate the Web. Amazon may also offer subscriptions to feeds from major newspapers but the Kindle’s screen from E Ink, does not display animation or color. The device comes with a headphone jack for audiobooks, as well as an e-mail address.

Many publishing executives see Amazon’s entrance into the e-book world as a major test for the long-held notion that books and newspapers may one day be consumed on a digital device.

Written by Ilari Valbonesi

November 19th, 2007 at 9:39 am

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Troika’s tool for Armchair Activists

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A team effort of Moritz Waldemeyer with Troika :
This machine can receive text messages and convert them into spoken words thanks to a sophisticated speech synthesis system. It can be attached to a lamp post in a high profile location, allowing the armchair activist to express his opinion from anywhere in the world.

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Written by Ilari Valbonesi

November 1st, 2007 at 6:49 pm

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Design Tide in Tokyo 2007

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With Tokyo once again in the grips of Autumn, it is time for the third Design Tide Exhibition, which this year has its main site in the auditorium next to the National Stadium. This historic complex was constructed for the 1964 Olympics and now 40 years on it will play host to a jamboree of design. The exhibition will show work from the fields of interior, products, graphics, fashion and art.

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The basic theme for this year’s DesignTide is going to be “PLAY.” Like for Dainippon Type Organization experimental typography performers who disarticulate or combine Japanese characters and alphabets into unique new typography.

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Furthermore serious play is not a paradox when it comes to design. “PLAY”is what gives birth to transformations that transcend the imagination, and heartful encounters with new acquaintances. DesignTide will be there, with a field of design that makes spectators want to come out and be “PLAY”ers.

Date : 31th October (wed) -4th November (sun), 2007
Area : Aoyama,Harajuku,Shibuya,Roppongi ,Marunouchi , Tokyo

Main Site: 10-2, Kasumigaoka-cho, Shinjuku-ku, Tokyo. Within Kokuritsu-Kyogijyo [National Staduim], closest entry is Yoyogi Gate.
OPEN 10:00 CLOSE 20:00 (11.04- CLOSE 17:00)
Entrance fee: 1,000 yen (one ticket for all 5 days).

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Moritz Waldemeyer Pong Table is a dining table design that celebrates the early innovators in the field of personal computers and computer games. The table is made of corian and it has thousands of LEDs integrated in the table surface. Activated by two track pads it recreates the classic “Pong” game. When the game is not in use, none of the technology is visible just leaving the clean minimalist lines of the dining table.

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Tide Think MOVIE公開中!!今年スタートするオフィシャルムービープロジェクト”Tide Think MOVIE”は映像コミュニケーション作品として出展されます。
今年は「PLAY」をテーマに自由な発想で、注目される気鋭の映像クリエイターたちがDesignTideの15秒のオフィシャルショートムービーを競作!!
このムービー作品はオフィシャル映像作品として、メイン会場で発表上映されると同時に原宿と渋谷にある街頭ヴィジョンやWEB、ケータイサイト等でオンエアされ、会場エリアやオンライン上から世界に向けて、鮮烈なヴィジュアルメッセージをパワフルに送り出してくれることでしょう!!

http://www.designtide.jp

Written by Ilari Valbonesi

October 31st, 2007 at 2:48 pm

Redesign yourself: STELARC Extra Ear

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For Stelarc it is no longer meaningful to see the body as a site for the psyche or the social, but rather as a structure to be monitored and modified – the body not as a subject but as an object – NOT AN OBJECT OF DESIRE BUT AS AN OBJECT FOR DESIGNING. As an object, the body can be amplified and accelerated, attaining planetary escape velocity. It becomes a post-evolutionary projectile, departing and diversifying in form and function.

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THE EXTRA EAR (OR AN EAR ON AN ARM)

What characterises all the projects and performances is the notion of the prosthetic. The prosthesis seen not as a sign of lack, but as a symptom of excess. Rather than replacing a missing or malfunctioning part of the body, these interfaces and devices augment or amplify the body’s form and functions. The THIRD HAND (technology attached), the STOMACH SCULPTURE (technology inserted) and EXOSKELETON (technology extending) are different approaches to prosthetic augmentation. The EXTRA EAR is a soft prosthesis, constructed not out of hard materials and technologies, but out of soft tissue and flexible cartilage. And disconnected from the face, the EAR ON AN ARM could be guided and pointed in different directions…

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Constructing the Extra Ear involves a number of procedures, over approximately 8-10 months. Techniques from Cosmetic, Re-constructive and Orthopedic surgery are necessary. But the problem is that it goes beyond mere Cosmetic Surgery. It is not simply about the modifying or the adjusting of existing anatomical features (now sanctioned in our society), but rather what’s perceived as the more monstrous pursuit of constructing an additional feature that conjures up either some congenital defect, an extreme body modification or even perhaps a radical genetic intervention.

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Imagine an ear that cannot hear but emits sounds. With an implanted sound chip and a proximity sensor it would speak to anyone who would get close to it. (Or if no-one got close it would whisper sweet nothings to the other ear anyway). Also, connected to a modem and a wearable computer it could broadcast RealAudio sounds to augment the local sounds that the actual ears hear. The EXTRA EAR becomes a kind of Internet antenna that telematically and acoustically scales up one of the body’s senses. But these functional possibilities are not what justifies or authenticates the project. It would be interesting even without any utilitarian use. Why construct an ear? The ear is a beautiful and complex structure. In acupuncture, the ear is the site for the stimulation of body organs. The ear not only hears, but is also the organ of balance. To have an extra ear points to more than mere visual and anatomical excess…

Images and Text Excerpts from http://www.stelarc.va.com.au/

Written by Ilari Valbonesi

October 17th, 2007 at 7:22 pm

Asimo Humanoid Robot

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BIELEFELD, Germany. Honda Research Institute Europe (HRI-EU) and the newly founded Institute for Cognition and Robotics (CoR-Lab) at Bielefeld University, signed a landmark cooperative agreement. Bielefeld University is one of Europe’s leading establishments in the field of cognition

As part of the collaboration, Honda has provided two ASIMOs to the CoR-Lab, equipped with “whole body movement” software developed at HRI-EU. Using an interdisciplinary approach which integrates the natural, engineering and social sciences, researchers will apply an understanding of how the brain works, its underlying architecture and mechanisms, to develop intelligent systems with similar capabilities. As part of the agreement, Honda is contributing support for the CoR-Lab’s graduate school to educate up to 15 PhD. students and young scientists in joint research projects. It is the first time that a European university will have access to ASIMO as a research platform.

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ASIMO is the culmination of more than two decades of humanoid robotics research and development by Honda engineers which aimed to successfully replicate human movement, such as walking and climbing stairs. This was achieved in the 1990s; the latest generation of ASIMO goes even further with advanced mobility. Honda’s ultimate ambition however, remains to develop a robot so advanced that it can genuinely help people, such as those who lack full mobility, or by working in environments too dangerous for humans.

The Humanoid

An Italian production (though some unofficial sources suggest the movie as being an Italian/Tukish co-production).
Year of production was 1979. The movie was passed by the Italian ratings board on March 21st of that year, followed by a theatrical release in Italy on April 11. Italian company Merope Film was credited with the film’s production. It was their fourth and, to date, last cinematic entry ( copyright holder: Merope Film S.r.l MCMLXXIX ).
Other companies involved in the production included Studio 4 and Studio Verzini, who handled the optical effects, Cinesicurta (insurance), D’Angelo (Draperies), Minotaur Photoplay (dialogue recording), Fono Roma (Sound re-recording), GP 11 Safas Cantina (costumes) and Pompei (shoes). Rancati provided the arms, and Rocchetti e Carboni the wigs.
Roma’s Press Photo handled the stills photography. Ennio Morricone’s masterful score was recorded and published on the RCA S.p.a label.

http://www.golobthehumanoid.com/filmmenu.html

Written by Ilari Valbonesi

October 16th, 2007 at 9:35 am

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A New Public Medium?

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Interview with Susanne Jaschko, curator of Urban Screens Manchester 07, that will be in Manchester from the 11th since the 14th of October, with lectures, performances, conferences about the pixel surfaces of our future cities.

LB: What inspired you to think a project like Urban Screens? And how did you find people interested in it and infostructure to realize it?
SJ: The Urban Screens event in Manchester is the second of its kind. The first one took place in Amsterdam in 2005 and was produced by the Institute of Network Culture. The conference happened at a time when it became apparent that technological development, in particular the higher resolution of LED screens and decreasing costs will result in a massive change of the visual urban landscape. For the first time these urban and public screens were recognised as a phenomenon of post-industrial societies around the globe. Now two years later, the development has not come to a halt but has increased in speed. While the prices for LED screens are constantly dropping, contemporary architecture is increasingly embracing the concept of the media façade, turning whole buildings into screens. Due to their transparency new screen technologies like Mediamesh even allow to be applied to historic buildings, opening up completely new possibilities to architects.
At the same time, both China and the UK are setting up an armada of LED screens for the Olympic Games in 2008 and 2012. Urban Screens will address the challenges which arise from this new public medium. I would argue that most screen operators and city councils have not yet fully understood the potentials and conditions of this medium and the specific architectural and social context it is embedded within. The Manchester Urban Screens Conference and art and events programme will try to identify these potentials, but also discuss the cultural responsibility which commercial operators, architects, urban planners and cities have.
Interestingly the BBC is one of the initiators of the Urban Screens Manchester event. The BBC has pioneered in setting up a network of public LED screens in the UK which don’t show commercial content at all. This is unique and ground-breaking. But the BBC is a TV broadcaster, so they have used these screens as a broadcast medium fore-mostly. Being independent from income made by commercial advertising but also being internationally leading in the non-commercial implementation and use of public screens it is in their natural interest to explore the possibilities for culture and community life further e.g. through enabling the up-coming conference.

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LB: Is the city of Manchester really interested in promoting this architectural and perceptual evolution?
SJ: First of all the City of Manchester is strongly supporting and co-funding USM, which already proves that they are really interested in the topic and aware of the challenges which inhere public screens, be it LED screens, large scale projection or animated building façades. As the world’s first industrial city, it has witnessed a quick transformation into a service orientated economy with new types of office and hotel buildings, Manchester was the first city in the UK to host a BBC Big Screen in the city centre back in 2003. Like many UK cities, which are doing well economically, the city grows constantly and is challenged to further improve the quality of urban life. I would wish that more city councils would become more proactive about urban screens. Giant posters, LED screens or media facades have a huge impact on the visual appearance of the city. Currently money seems to win over the aesthetics and the flood of commercial screens in our city centres seems unstoppable. To say it more clearly, I am not advocating the ban of public screens but I would argue that they have to be implemented aesthetically into the existing urban fabric. Also we have to find ways to avoid audiovisual battles for attention in the urban environment. Last but not least I would also like to see art funders and artists take a more active role in this development and to reclaim public space as cultural space.

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LB: Are there any themes or commons tha emerge from the artists presented at Urban Screens?
SJ: Of course, the question on screen aesthetics is one that has been posed by artists working in the urban realm. The Austrian artist Guenther Selichar for instance has extrapolated his concerns with colored screen surfaces to the public realm in several public art “interventions” which he has staged since 1993 on display at venues in New York City, Boston, Shanghai, China and various European cities. He will speak about this at the conference and will contribute a video to the art and events programme, which by and by breaks common expectations for the pleasant screen experience in pubic space. Our keynote speaker Jochen Gerz is renowned for his strong belief that public space is a platform for a heterogeneous society, which is often forgotten. This will be further discussed within the conference panels, one looking at screens as community interfaces and the other one posing the question how publicly accessible urban displays can and should be.

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LB: I think that urban screens it can be a great vehicle for social promotion and partecipation and I’d love to see the big audiovisual billboards of the cities full of creative content, but besides events like Urban Screens how do you think urbans screens can show cultural content against the profits of advertising?
SJ: There is not one way or one solution to this problem. In a neo-liberal world nobody would stop the visual pollution that comes with advertising. Fortunately we still have not arrived in this society in Europe. So what we have to explore here is new models of economy which could also facilitate the production of artistic and community orientated content.
Screen operators are not opposed to artistic content in principal. However, I personally wonder why there are not more directions and restrictions coming from the city council. Public space is a cultural and communal space, so I would argue that commercial screen operators should be urged to show non-commercial content. In the future prices for screens technology will decrease and refinancing of screens will get easier which will hopefully open up more non-commercial content. Slowly architects and building owners will take responsibility for the content on their facades too. In this regard Urban Screens Manchester sets an important sign by focussing on the content rather than on the new technological developments. This conference will hopefully open up a critical debate and come up with some really good concepts instead of celebrating urban screens unaware of the problems which they cause.

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LB: I can say I do really like the big moving images of the big screens, but what do you think about the visual pollution of the cities of the future? Or do you think that being a interactive audiovisual platform is the future of some cities?

SJ: Although urban screens can be perceived as a global phenomenon, I think that we are only just starting to understand the cultural potentials which they bear. Due to economic limitations these screens today are mostly used for advertising or to broadcast other traditional screen content such as video art, short films or TV content. In the future I hope we’ll manage to liberate the urban screen from its rectangular TV like shape and to connect it to the physical space in meaningful and aesthetic ways. Hopefully this will go hand in hand with the development of new content formats. In Manchester we will present some interactive works with this aim, for instance the “2.4 Ghz homing pigeons” project in which the number of pigeons is controlled by the presence of pedestrians. The “15 x15” project opens up the screen for participation and show people’s video clips in a 15×15 square grid. But there is much more to see and experience and I hope that the Manchester weather will be favourable to us.

Written by Luca

October 4th, 2007 at 10:54 am

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